Kill or be killed is the golden rule of the Game of Death. Sucks for seven millennials who ignored that rule. Now each one's head will explode unless they kill someone. Will they turn on each other to survive, or will this sunny day be the last for the innocent people of their middle-of-nowhere town?
A rural roadside diner becomes the host of a maniacal killing spree – leaving a young waitress to clean up the mess. After hard-headed Nancy fires the staff at her dad’s diner, she decides to cover the last shift of the night by herself. Little does she know, she is far from alone. The day is coming back to haunt her and when things begin to spiral out of control, she must fight for her life over the course of one long night.
A small West Virginia town is hosting the legendary Mountain Man Festival on Halloween, where throngs of costumed party goers gather for a wild night of music and mischief. But an inbred family of hillbilly cannibals kill the fun when they trick and treat themselves to a group of visiting college students.
Finney Blake, a shy but clever 13-year-old boy, is abducted by a sadistic killer and trapped in a soundproof basement where screaming is of little use. When a disconnected phone on the wall begins to ring, Finney discovers that he can hear the voices of the killer’s previous victims. And they are dead set on making sure that what happened to them doesn’t happen to Finney.
Residents of a small rural town discover that a demon is about to be born among them. They desperately try to escape before the evil is born, but it may be too late.
The curse of The Headless Horseman (Christopher Walken) is the legacy of the small town of Sleepy Hollow. Spearheaded by the eager Constable Ichabod Crane (Johnny Depp) and his new-world ways into the quagmire of secrets and murder, secrets once laid to rest, best forgotten, and now reawakened, and he too, holding a dark secret of a past once gone.
Chloe, a teenager who is confined to a wheelchair, is homeschooled by her mother, Diane. Chloe soon becomes suspicious of her mother and begins to suspect that she may be harboring a dark secret.
Giant underground creatures that terrorized a desert town are now plowing their way through Mexican oil fields, gobbling up everything and everyone around - and only one man can stop them.
Mill Valley, Pennsylvania, Halloween night, 1968. After playing a joke on a school bully, Stella and her friends decide to sneak into a supposedly haunted house that once belonged to the powerful Bellows family, unleashing dark forces that they will be unable to control.
When a 10-year-old boy goes missing, lead investigator Greg Harper struggles to balance the pressure of the investigation and troubles with his wife, Jackie. Facing a recent affair, great strain is put on the family that slowly gnaws away at Jackie's grip on reality. But after a malicious presence manifests itself in their home and puts their son, Connor, in mortal danger, the cold, hard truth about evil in the Harper household is finally uncovered.
In a small town in Massachusetts, four high school girls perform a ritual in an attempt to debunk the lore of Slender Man. When one of the girls goes mysteriously missing, they begin to suspect that she is, in fact, his latest victim.
Joanna Eberhart has come to the quaint little town of Stepford, Connecticut with her family, but soon discovers there lies a sinister truth in the all too perfect behavior of the female residents.
One day, Jason finds an unusual board game called Mamba. When his surfer friends start to play, the games unleashes its deadly curse, killing the losers in a gruesome fashion. Supposedly it will grant the winner a wish. As his companions die off, Jason decides that the only way he can reverse the tragedy is by continuing to play. With his girlfriend, Erica, Jason rolls the dice and hopes to make his wish before one of them suffers a horrible fate.
When Kylie Bucknell is sentenced to home detention, she's forced to come to terms with her unsociable behaviour, her blabbering mother and a hostile spirit who seems less than happy about the new living arrangement.
Twenty-five years after a streak of brutal murders shocked the quiet town of Woodsboro, a new killer has donned the Ghostface mask and begins targeting a group of teenagers to resurrect secrets from the town’s deadly past.
Fifteen years after murdering his sister on Halloween Night 1963, Michael Myers escapes from a mental hospital and returns to the small town of Haddonfield, Illinois to kill again.
Twenty years after a Valentine's Day tragedy claimed the lives of five miners, Harry Warden returns for a vengeful massacre among teen sweethearts gearing up for another party.
Emily Young, a senior, wants to be elected as her sorority's president. She adopts a cute sloth, thinking it can become the new mascot and help her win, until a string of fatalities implicate the sloth as the main suspect in the murders.
Henry likes to kill people, in different ways each time. Henry shares an apartment with Otis. When Otis' sister comes to stay, we see both sides of Henry: "the guy next door" and the serial killer.
Koji Shiraishi interviews the survivors of an indiscriminate attack at a sightseeing resort and starts investigating the strange events that have been happening to them.
When a young couple goes to a remote wooded lake for a romantic getaway, their quiet weekend is shattered by an aggressive group of local kids. Rowdiness quickly turns to rage as the teens terrorize the couple in unimaginable ways, and a weekend outing becomes a bloody battle for survival.
Between the events of 'Saw' and 'Saw II', a sick and desperate John Kramer travels to Mexico for a risky and experimental medical procedure in hopes of a miracle cure for his cancer, only to discover the entire operation is a scam to defraud the most vulnerable. Armed with a newfound purpose, the infamous serial killer returns to his work, turning the tables on the con artists in his signature visceral way through devious, deranged, and ingenious traps.
Special Agent Strahm is dead, and Detective Hoffman has emerged as the unchallenged successor to Jigsaw's legacy. However, when the FBI draws closer to Hoffman, he is forced to set a game into motion, and Jigsaw's grand scheme is finally understood.
Six people unwittingly find themselves locked in another series of escape rooms, slowly uncovering what they have in common to survive... and discovering they've all played the games before.
Despite Jigsaw's death, and in order to save the lives of two of his colleagues, Lieutenant Rigg is forced to take part in a new game, which promises to test him to the limit.
Jigsaw has disappeared. Along with his new apprentice Amanda, the puppet-master behind the cruel, intricate games that have terrified a community and baffled police has once again eluded capture and vanished. While city detective scrambles to locate him, Doctor Lynn Denlon and Jeff Reinhart are unaware that they are about to become the latest pawns on his vicious chessboard.
Following Jigsaw's grisly demise, Detective Mark Hoffman is commended as a hero, but Agent Strahm is suspicious, and delves into Hoffman's past. Meanwhile, another group of people are put through a series of gruesome tests.
Twelve strangers wake up in a clearing. They don't know where they are—or how they got there. In the shadow of a dark internet conspiracy theory, ruthless elitists gather at a remote location to hunt humans for sport. But their master plan is about to be derailed when one of the hunted turns the tables on her pursuers.
High school student Shun Takahata is bored. Bored with the day-to-day monotony of school and life, he prays for change, for something exciting. Suddenly, he and his classmates are forced to play deadly children's games and facing terrifying creatures from a talking Daruma doll to a sharp-clawed lucky cat.
A social media personality travels with his friends to Moscow to capture new content for his successful vlog. Always pushing the limits and catering to a growing audience, they enter a cold world of mystery, excess, and danger. When the lines between real life and social media are blurred, the group must fight to escape, and survive.
Four friends who partake in a popular Los Angeles escape room find themselves stuck with a demonically possessed killer. They have less than an hour to solve the puzzles needed to escape the room alive.
After Sabrina is abducted, she finds herself in an underground lair, forced to do battle with other innocent women for the amusement of unseen spectators. Each of these reluctant warriors has something to lose, but only one will remain when the game is done.
Every ten years, in an unsuspecting town, The Tournament takes place. A battle royale between 30 of the world's deadliest assassins. The last man standing receives the $10,000,000 cash prize and the title of World's No. 1 Assassin, which itself carries the legendary million dollar-a-bullet price tag.
After losing his job, his car and his money, Phuchit, races against time to complete 13 tasks ordered by an anonymous caller who promised 100 million Baht upon completion.
In a massive, mysterious chamber, fifty strangers awaken to find themselves trapped with no memory of how they got there. Organized in an inward-facing circle and unable to move, they quickly learn that every two minutes, one of them must die…executed by a strange device in the center of the room.
Seven strangers wake up in a mansion in the middle of nowhere to discover they are part of a twisted game. They will have 60 minutes to choose one person to die; otherwise, all of them will be murdered. As the clock ticks down, the most lurid secrets will come to light, and they’ll discover they are all connected by a dark past.
Medical student Ted Grey graduates at the top of his class and quickly joins an elite pathology program, whose top students invite him into their circle. There he uncovers a gruesome secret: They play a game in which one tries to commit the perfect, undetectable murder, then the others compete to determine the victim's cause of death.
Drowning in debt as he's about to get married, a bright but meek salesman receives a mysterious phone call informing him that he's on a hidden-camera game show where he must execute 13 tasks to receive a multi-million dollar cash prize.
Nine strangers wake up in a house with no recollection how they got there and no way out. The voice on the PA introduces them to a grisly game they must play. The prize is $5 million and their life.