An inventor creates an electrical torch that reveals a hidden world layered upon our own - filled with beautiful spirits, strange creatures, and dangerous phantoms.
Industrialist François Delambre is called late at night by his sister-in-law, Helene Delambre, who tells him that she has just killed her husband, André. Reluctant at first, she eventually explains to the police that André invented a matter transportation apparatus and, while experimenting on himself, a fly entered the chamber during the matter transference.
For years, Blade has fought against the vampires in the cover of the night. But now, after falling into the crosshairs of the FBI, he is forced out into the daylight, where he is driven to join forces with a clan of human vampire hunters he never knew existed—The Nightstalkers. Together with Abigail and Hannibal, two deftly trained Nightstalkers, Blade follows a trail of blood to the ancient creature that is also hunting him—the original vampire, Dracula.
The inhabitants of the British Isles have lost their battle against the onslaught of disease, as the deadly rage virus has killed every citizen there. Six months later, a group of Americans dare to set foot on the isles, convinced the danger has come and gone. But it soon becomes all too clear that the scourge continues to live, waiting to pounce on its next victims.
A story of broken humanity following the invasion of a technologically superior alien species. Bleak, harrowing, and unrelenting, the humans must find enough courage to go on fighting.
When young Victor's pet dog Sparky (who stars in Victor's home-made monster movies) is hit by a car, Victor decides to bring him back to life the only way he knows how. But when the bolt-necked "monster" wreaks havoc and terror in the hearts of Victor's neighbors, he has to convince them (and his parents) that despite his appearance, Sparky's still the good loyal friend he's always been.
Thrown to rot in a narrow and gloomy cell of a hideous Soviet prison, a weary new inmate struggles to come to terms with the new reality. Within the grey cage, an unwelcoming fellow convict cautions the newcomer not to touch the intriguingly mysterious red wooden box which rests on the lower bunk, moreover, not even think of opening it. Why is there so much secrecy about the contents of the box? Could there be hiding the means to his escape?