The year is 1890 and Bible professor Russell Carlisle has written a new manuscript entitled "The Changing Times". His colleague, Dr. Norris Anderson, believes that what Carlisle has written could greatly affect the future of coming generations and, using his secret time machine, Anderson sends Carlisle over 100 years into the future, offering him a glimpse of where his beliefs will lead.
An impromptu goodbye party for Professor John Oldman becomes a mysterious interrogation after the retiring scholar reveals to his colleagues he never ages and has walked the earth for 14,000 years.
Writer H. G. Wells pursues Jack the Ripper to modern day San Francisco after the infamous serial killer steals his time machine to escape the 19th century.
A stranger in the city asks questions no one has asked before. Known only by his initials, the man's innocent questions and childlike curiosity take him on a journey of love, laughter and letting go.
In a post-apocalyptic world brought on by the Coronavirus, communism runs rampant, meetings are forbidden and Christianity is illegal. A band of young believers launch an underground revolution to reunite Christians and regain freedom from their oppressive superiors.
14,000 year-old "Man from Earth" John Oldman, now teaching in northern California, realizes that not only is he finally starting to age, but four students have discovered his deepest secret, putting his life in grave danger and potentially destroying the world's most popular religion.
After the disappearance of a young scientist on a business trip, his son and wife struggle to cope, only to make a bizarre discovery years later - one that may bring him home.
Astronaut Taylor crash lands on a distant planet ruled by apes who use a primitive race of humans for experimentation and sport. Soon Taylor finds himself among the hunted, his life in the hands of a benevolent chimpanzee scientist.
After their father is called into work, two young boys, Walter and Danny, are left in the care of their teenage sister, Lisa, and told they must stay inside. Walter and Danny, who anticipate a boring day, are shocked when they begin playing Zathura, a space-themed board game, which they realize has mystical powers when their house is shot into space. With the help of an astronaut, the boys attempt to return home.
The world of Eternia in the aftermath of Skeletor's war on Castle Grayskull, which he has won after seizing Grayskull and the surrounding city using a cosmic key developed by the locksmith Gwildor. The Sorceress is now Skeletor's prisoner and he begins to drain her life-force as he waits for the moon of Eternia to align with the Great Eye of the Universe that will bestow god-like power upon him.
Two fledgling inventors discover a complex method to manipulate reality. At first, they successfully game the stock market with it, but the consequences of the invention start to catch up with them.
When three high-school friends invent a time-machine, they decide to use it to go back in time and prevent other youngsters from making humiliating mistakes.
Javier comes from the future to recover María's lost love. Together, they relive the magic of the day they met and repeat the journey they made from a sunrise in Madrid to a sunset on the Andalusian coast. Everything to get María to be the full of life girl he once fell in love with.
In the aftermath of his friend Jim's mysterious death, John is drawn into a top-secret experiment that consists of delving into his own memories to uncover the truth.
In the futuristic city of Vanille, with properly tuned ImmerSyst Eyes & Ears the world can look and sound like a paradise. But the life of a father and his young son threatens to disintegrate when the father's device begins to fail. Desperate to avoid facing his own traumatic reality, the man must venture outside to find a replacement, into a city where violence and danger lurk beneath a skim of beautiful illusion.
As children, Kathy, Ruth, and Tommy spend their childhood at an idyllic and secluded English boarding school. As they grow into adults, they must come to terms with the complexity and strength of their love for one another while also preparing for the haunting reality awaiting them.
In a massive, mysterious chamber, fifty strangers awaken to find themselves trapped with no memory of how they got there. Organized in an inward-facing circle and unable to move, they quickly learn that every two minutes, one of them must die…executed by a strange device in the center of the room.