In a massive, mysterious chamber, fifty strangers awaken to find themselves trapped with no memory of how they got there. Organized in an inward-facing circle and unable to move, they quickly learn that every two minutes, one of them must die…executed by a strange device in the center of the room.
Grace is a religious woman who lives in an old house kept dark because her two children, Anne and Nicholas, have a rare sensitivity to light. When the family begins to suspect the house is haunted, Grace fights to protect her children at any cost in the face of strange events and disturbing visions.
Ángela Vidal, the young television reporter who entered the building with the firemen, manages to make it out alive. But what the soldiers don't know is that she carries the seed of the strange infection. She is to be taken to a provisional quarantine facility, a high-security installation where she will have to stay in isolation for several days. An old oil tanker, miles off shore and surrounded by water on all sides, has been especially equipped for the quarantine.
In the brutal trench fighting of the First World War, a British Infantry Company is separated from their regiment after a fierce battle. Attempting to return to their lines, the British soldiers discover what appears to be a bombed out German trench, abandoned except for a few dazed German soldiers. After killing most of the Germans, and taking one prisoner, the British company fortifies to hold the trench until reinforcements can arrive. Soon, however, strange things being to happen as a sense of evil descends on the trench and the British begin turn on each other.
In the dark silence of the sea during World War II, the submarine USS Tiger Shark prowls on what should be a routine rescue mission. But for the shell-shocked crew, trapped together in the sub's narrow corridors and constricted spaces, this is about to become a journey into the sensory delusions, mental deceptions and runaway fears that lurk just below the surface of the ocean.
A band of soldiers is dispatched to war games deep in the woods. When they stumble across a rival team slaughtered in camp, they realize they're not alone.
When Environmental Protection Agency inspector Steve Malone travels to a remote military base in order to check for toxic materials, he brings his family along for the ride. After arriving at the base, his teenage daughter Marti befriends Jean Platt, daughter of the base's commander, General Platt. When people at the base begin acting strangely, Marti becomes convinced that they are slowly being replaced by plant-like aliens.
In the final days of WWI a shell-shocked soldier must lead a mission deep beneath the trenches to stop a German plot that could turn the tide of the war.
Jason Gedrick and a small group of Marines are stranded in the remote Afghan desert. But it ain't the Taliban that's worrying them, it's these giant refugees from Tremors. In fact the big worms prove to be an ally of sorts by doing better against the Taliban than themselves but battling these enemies is something not covered in their training.
Special Agent Strahm is dead, and Detective Hoffman has emerged as the unchallenged successor to Jigsaw's legacy. However, when the FBI draws closer to Hoffman, he is forced to set a game into motion, and Jigsaw's grand scheme is finally understood.
One night per year, the government sanctions a 12-hour period in which citizens can commit any crime they wish -- including murder -- without fear of punishment or imprisonment. Leo, a sergeant who lost his son, plans a vigilante mission of revenge during the mayhem. However, instead of a death-dealing avenger, he becomes the unexpected protector of four innocent strangers who desperately need his help if they are to survive the night.