Young Ivan Drago's newfound love of board games catapults him into the fantastical and competitive world of game invention, and pits him against the inventor Morodian, who has long desired to destroy the city of Zyl, founded by Ivan's grandfather. To save his family and defeat Morodian, Ivan must come to know what it is to be a true games maker.
Bound by a shared destiny, a bright, optimistic teen bursting with scientific curiosity and a former boy-genius inventor jaded by disillusionment embark on a danger-filled mission to unearth the secrets of an enigmatic place somewhere in time and space that exists in their collective memory as "Tomorrowland."
Wayne Szalinski is at it again. But instead of shrinking things, he tries to make a machine that can make things grow. As in the first one, his machine isn't quite accurate. But when he brings Nick & his toddler son Adam to see his invention, the machine unexpectedly starts working. And when Adam comes right up to the machine, he gets zapped along with his stuffed bunny.
The scientist father of a teenage girl and boy accidentally shrinks his and two other neighborhood teens to the size of insects. Now the teens must fight diminutive dangers as the father searches for them.
Amy is only 13 years old when her mother is killed. She goes to Canada to live with her father, an eccentric inventor whom she barely knows. Amy is miserable in her new life... until she discovers a nest of goose eggs that were abandoned when a local forest was torn down. The eggs hatch and Amy becomes "Mama Goose". When Winter comes, Amy, and her dad must find a way to lead the birds South.
The joke's on absent-minded scientist Wayne Szalinski when his troublesome invention shrinks him, his brother and their wives so effectively that their children think they've completely disappeared. Of course, this gives the kids free rein to do anything they want, unaware that their parents are watching every move.
After their father is called into work, two young boys, Walter and Danny, are left in the care of their teenage sister, Lisa, and told they must stay inside. Walter and Danny, who anticipate a boring day, are shocked when they begin playing Zathura, a space-themed board game, which they realize has mystical powers when their house is shot into space. With the help of an astronaut, the boys attempt to return home.
When siblings Judy and Peter discover an enchanted board game that opens the door to a magical world, they unwittingly invite Alan -- an adult who's been trapped inside the game for 26 years -- into their living room. Alan's only hope for freedom is to finish the game, which proves risky as all three find themselves running from giant rhinoceroses, evil monkeys and other terrifying creatures.
Three wealthy children's parents are killed in a fire. When they are sent to a distant relative, they find out that he is plotting to kill them and seize their fortune.
A man-cub named Mowgli fostered by wolves. After a threat from the tiger Shere Khan, Mowgli is forced to flee the jungle, by which he embarks on a journey of self discovery with the help of the panther, Bagheera and the free-spirited bear, Baloo.
The BFG is no ordinary bone-crunching giant. He is far too nice and jumbly. It's lucky for Sophie that he is. Had she been carried off in the middle of the night by the Bloodbottler, or any of the other giants—rather than the BFG—she would have soon become breakfast. When Sophie hears that the giants are flush-bunking off to England to swollomp a few nice little chiddlers, she decides she must stop them once and for all. And the BFG is going to help her!
Heidi, is an eight-year-old Swiss orphan who is given by her aunt to her mountain-dwelling grandfather. She is then stolen back by her aunt from her grandfather to live in the wealthy Sesemann household in Frankfurt, Germany as a companion to Klara, a sheltered, disabled girl in a wheelchair. Heidi is unhappy but makes the best of the situation, always longing for her grandfather.