Samuel, a boy who lives with his mother Elena in Villa dei Laghi, an isolated manor surrounded by woods, feels trapped in the family routine, growing up seemingly protected, but unsatisfied and restless.
A family imprisoned by intruders is forced to play a terrifying game of "Kill, Or Be Killed". As the night unfolds, the game's mysterious rules become clear, and the family realizes their nightmare is being streamed live to riveted viewers all over the world, who are compelled to KEEP WATCHING... not knowing if what they're seeing is real, or staged.
The Hamiltons seem to be the picture-perfect American family. They are hardworking community members; giving to their local charities, attending town hall meetings and always respectful of their neighbors...except for the fact that they usually end up killing them.
Province of Buenos Aires, Argentina, 2101. The world has been ravaged by a biological warfare. A man wakes up in the desert, unable to remember anything of his previous life.
Kit, a troubled girl, is sent to the exclusive Blackwood boarding school, where she discovers that only four other female students have been admitted to learn the four pillars of knowledge under the ominous wing of the mysterious headmistress Madame Duret.
In Shirleyville, Vermont, during the sixties, sisters Merricat and Constance, along with their ailing uncle Julian, confined to a wheelchair, live isolated in a big mansion located on the hill overlooking the town, tormented by the memories of a family tragedy occurred six years ago. The arrival of cousin Charles will threaten the fragile equilibrium of their minds, haunted by madness, fear and superstition.
A serial killer kidnaps a young boy after murdering his mother, then raises him to be his accomplice. After years in captivity, the boy must choose between escaping or following in his captor's bloody footprints.